![mugen goku ssg mugen goku ssg](https://i.ytimg.com/vi/_bkWryL7UWA/hqdefault.jpg)
He orb changes, nukes, stacks defense, and also gains ATK&DEF from collecting orbs.
MUGEN GOKU SSG FULL
Wowee! My copy of PHY SSB Goku is only SA10, meaning his HiPo is at 41%, but MAN does he still do work! I can only imagine how crazy he can get when at his full SA multiplier. He usually won't be as great of a healer as SSB Goku unless you're below 60% health and trigger that part of his passive, but he will hit pretty hard against MUI. Due to his passive, he also becomes REALLY tanky when you fall below 60% health, and ki will NEVER be a problem with this guy. Go all in for AAs in HiPo to help out his stacking. Keep him on rotation as often as possible so he can get as many stacks as possible before hitting STR to try not to make it so bad. He is very weak in the STR stage, so be really careful with him, because one super to him can cost you the run. He may seem weak when sitting on rotation, but his "true" stats don't come out until AFTER he SAs, so DO NOT EVER put this guy on the 1st slot when he can get hit before his attack. Undeniably ESSENTIAL for a Pure Saiyans No Item Run. For HiPo, go all-in for Crit and take you can take Recovery Boost over Defense Boost, but in all honesty it can be a bit redundant. I wish I got a screenshot, but it's possible to get these two up to 1mil+ defense from all that stacking, even when you almost exclusively have them as 3rd slot floaters. This card can easily stack defense 3+ times a turn from their SA stacking, thanks to Goku being a Pure Saiyan and also a Universe Survival Saga enemy in the last two stages. If you have KFC and aren't using them for this event, just uninstall the game. Not that I needed it honestly, I never went below 90% health against MUI Goku thanks to the PHY units in this deck. Since health recovery from Ki orbs is determined by a unit's defense, KFC is a great unit for a no-items run, and can enable some INSANE health recovery in the late game. LR KFC (as I refer to them as) not only tanks, but deals and heals. His orb changing upon reaching SSB can be a great heal in the early stages (SSJ2-SSJ3), just keep in mind when he'll be rotating in so you don't waste an item if you have to. Be careful in the STR UI stage, even though he loses his stacking ability, he can still tank a good deal in every stage but that one. (Bit of a side note, but when he transforms to SSB and turns the entire field to PHY Ki spheres, it's better to let our PHY SSB Goku take them). Regarding his HiPo tree, I recommend either all in on AA, or a balance between AA and crit. Because of his limited stacking ability, it's imperative to SA with this unit every single rotation. This vegeta has infinite stacking up to his SSG form, which after evolving to SSB he loses. Some may opt for using AGL SSBE Vegeta as a leader due to his higher defense boost, but I personally don't like running SSBE Vegeta for this event due to his lack of defense stacking and the fact that his unreliable transformation can make or break runs. PHY Transforming SSJ Vegeta is one of the leaders for the "Pure Saiyans" category, which is the category this team builds around.